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Thursday, October 30, 2025

Bokutachi no Remake Ver. β V3 Prologue

I am a special human being, born this way.

All the people in this world are mediocre, and it is I who must move them.

I wonder when exactly I came to possess such a way of thinking.

I have made the effort. I have produced corresponding results. So, it's not that I'm conceited.

In my student days, I achieved near-perfect grades in everything and entered what is called a top-tier university.

Despite being bad-mouthed for riding on my parents' coattails, I consistently produced results at the family-run company I joined.

I succeeded in transforming the company, which was already becoming an outdated corporate entity, by energetically pursuing new business ventures.

With my business performance, I silenced my charismatic father and made sure he couldn't interfere at all.

And yet, despite all that.

"They're hopeless, those people."

On the monitor in front of me, a news site is displayed.

This site constantly featured articles that glorified creators.

On it, there was an interview with Kawasegawa and Hashiba.

Perhaps they were on guard as well, as there wasn't a single bitter word about "Succeed," but rather a list of enthusiastic comments about their new company and content meant to stir up anticipation for the software they were producing.

However, news naturally breeds speculation and gossip.

"The lack of mention of Succeed must be because it was erased under pressure," "They must have been treated horribly," "Those guys are the bad ones," "They are good people"—baseless comments written purely on sentiment were lined up like maggots.

"What a pointless life."

I closed the browser, erasing their faces and the unpleasant string of characters from the monitor.

When you throw a stone at something huge from a distance, for a fleeting moment you feel like you have the upper hand. I have nothing in particular to say to the fools who gain satisfaction from such things. At most, all I can say is enjoy your life of never becoming anything.

But I will not forgive those who incited such fools. Those childish, arrogant, and ignorant people who understand nothing of management and think anything is permissible as long as they raise the noble banner of "creativity" need to be cast into the depths of hell.

I picked up my smartphone and called Torii from the development department. He is my direct subordinate, whom I decided to entrust with the department manager position after Kawasegawa.

Before long, I heard a tense voice.

"Is something the matter, Managing Director? At this late hour..."

At his words, I checked the clock. It was just about to be a new day.

"It's true that I called late, but it seems the document consolidation for Department 2 that I asked of you hasn't progressed much either, has it?"

"M-my deepest apologies! Many of them are scattered or their whereabouts are unknown, so I'm having a bit of trouble..."

"I'm counting on you. You don't have a particular knack for planning, but you excel at information organization and efficiency. That's precisely why I entrusted the hollowed-out Department 2 to you."

"Thank you very much! To meet your expectations, Managing Director, I will put in my utmost effort... no, I will produce results!"

"Yes, yes, I'll be counting on you then."

After confirming the other party's almost shouted "Excuse me," I quietly ended the call.

"You remembered well that I hate the word 'effort'. If you had kept going, it would have been a minus. What a shame."

Results take form, but effort does not. That's why I hate it. Anyone who uses it as an excuse is out of the question. They have no place being my subordinate.

I stood up from my chair and gazed at the city from the window.

From this floor, the city below looks like a fabrication. The figures of people, barely discernible, are like ants, and all the noise and lights begin to seem like a virtual reality.

Once you start seeing this view, you too will come to understand management.

Among the words spoken by my despicable father, this was one of the few that proved useful.

Though, thanks to the management I learned from it, he himself is now on the verge of being eliminated.

"This is what you've done. You couldn't possibly have any regrets."

I murmur to no one in particular.

I return to my desk and open a drawer.

A desk now empty, with almost all paper documents digitized. Inside, there was just one thing left.

A photograph. A picture of me and several other people.

About 10 years ago. I was still a student, working part-time at the company.

Back when the company was still in Oosaka. In everyone's hands was a package for a game we made ourselves, and they all had huge smiles on their faces.

I stare at it in silence.

"Finally."

The reason I kept this until now wasn't because it was precious. I had saved it for the fun of tearing it to shreds at the right moment—as an object of hatred, regret, and scorn.

Now that the nuisances are gone and the final moment has arrived, it is the perfect time for it.

"Goodbye, detestable memory."

Once, twice, I fold the paper and tear it over and over. Everyone's smiles, their relationships, the memories—all of it becomes tiny scraps of paper, fluttering down.

"It's almost time. Soon... everything will disappear."

I closed the drawer and sat back down in my chair.

"I will erase it all with my own hands."

In the dark room, my faintly smiling voice echoed as if crawling across the floor.

That night, for the first time in a while, it was very quiet.

Recently, I'd often been bogged down with work until midnight, and on top of that, Kawasegawa and Kuroda would take me out for drinks at every opportunity, so I had gotten used to lively nights.

But tonight, I was having a night I could spend relaxing by myself.

While sipping slowly from an opened can of beer, I'm looking at the site that was launched today on my smartphone.

"Maybe this is a little too postured."

The interview article I did with Kawasegawa.

It's an article by Miyamoto-san, who started working in web media at a new place, and it talks about the project we're involved in and our workplace.

I agreed to it as soon as I heard about it, hoping it would raise our visibility even a little.

"This is kind of embarrassing."

Although it couldn't be helped given the nature of the article, the content was filled with a rather strong, uplifting tone, like an introduction to big-shot creators.

The software itself is still at a level where we can barely show an outline; we haven't even reached the starting line for full-scale implementation and development.

If we build it up too excessively at this stage, it could backfire and we could end up getting backlash from the users.

Having expectations become too high is a negative for the software.

"It's better to be a little flashy with this kind of thing."

Those were the words Miyamoto-san said to me when I expressed my concerns during the checking phase.

It's true that if we made it too modest, the article would have fewer standout points and could get buried.

So, in the end, I decided to follow Miyamoto-san's words. In fact, looking at social media, most of the reactions were positive, and the negative ones were within the expected range.

But I still can't help but worry.

"He's probably... watching this, too."

Managing Director Matsuhira. The biggest enemy in our project, an opponent we finally managed to score a point against.

Against him, who clearly held power and had no hesitation in using it, we paid the utmost attention as we devised our countermeasures.

When quitting the company, when launching the new project, and the cleanup afterward. We brought in legal and management experts and went over everything meticulously, one by one, to see if there were any openings he could exploit.

As a result, there has been no conspicuous interference so far. Everyone was pleased, thinking it was the result of us constantly staying one step ahead.

"I wonder if... we succeeded."

I should probably preface that with "up to this point," but for now, we've managed somehow.

However, the Managing Director is not one to give up here. That terrifying tenacity and meticulous preparedness, and the ruthlessness to completely crush his opponents.

He is surely reading this article.

And he must be contemplating how to crush us.

I remember those cold eyes and shudder involuntarily.

"I wonder why."

For all that, the Managing Director was a decent enough businessman. He launched new ventures and succeeded in all of them, and although he had a tendency to force his own methods, he never lined his own pockets or caused any obvious scandals.

But when it came to game development, he was consistently inhumane, taking actions so negative it could be called a personal vendetta.

What does that mean?

"Does it mean he had a reason to despise it so much?"

I can't think of any other explanation. And a very powerful one at that.

I tilt the can and pour the slightly warm beer down my throat. I could feel the pleasant fizz of the carbonation passing through my esophagus.

I have only spoken with the Managing Director face-to-face twice. Neither of those occasions was anything close to amicable.

The chance to speak with him again is probably next to none. Now that we are at separate companies, it should be difficult to realize unless something extraordinary happens.

But if such an opportunity were to arise, I think this time I'd want to ask him.

"Why do you hate the games that we love so much?"

As someone who was once saved by them, I especially want to ask him that.

As I was vaguely thinking about such things, the "piron" of an email notification sounded. It seemed something for PR had arrived for me to check.

"Anyway, for now I have to focus on creating."

We desperately created a "place." Now it's our turn to create something in that place.

That achievement itself should be the most effective answer to the Managing Director.

"We will create it with our own hands."

In front of the brilliantly lit monitor, my soliloquy quietly melted into the night's darkness.

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